R E L E A S E D   F I L M

  ” S T R A N G E   M A G I C “

 

 

 

Lucasfilm Animation
Lucasfilm Animation

Pre-Production set modeling(Shown in grey).

Lucasfilm Animation
Lucasfilm Animation

Pre-Production set modeling(Shown in grey).

Lucasfilm Animation
Lucasfilm Animation

Pre-Production prop modeling.


 

 

Lucasfilm Animation
Lucasfilm Animation

Pre-Production set dressing.



M O D E L S   F O R   F U N

 

All work done using Maya, Mudbox, and Photoshop.

Shaded model.

 

All work done using 3dsMax.

All work done using Maya.

B A C K   T O   T O P   F O R   G A M E   A R T

 



 

U N R E A L   E N G I N E   4

All art work in these shots done using Unreal Engine 4, Maya, Z-Brush, and Photoshop.

 

G A M E    M O D E L S

 



 

R E L E A S E D   G A M E S

Prop models, textures, and UVs using Maya and Photoshop.

 

All of the environment art for this level, including PFX, collision, sectoring, lighting, models, textures, and shaders, using 3dsMax, Photoshop, CrazyBump, and CryEngine2.

All environment shaders, model retopology, collision, and textures for this level using 3dsMax, Photoshop, and CryEngine2.

Some of the environment art, collision, model retopology, and textures for this level using 3dsMax, Photoshop, CrazyBump and CryEngine2.

Environment layout, sectoring, collision, various models and textures, and lighting for this level using 3dsMax, Photoshop, and a proprietary engine.

Half of the environment layout, collision, sectoring, and lighting for this level using 3dsMax and a proprietary engine.

 

 

Level design prototyping, some of the textures, and engine research for this level using Photoshop and GTKRadiant Game Engine.



U N R E L E A S E D   G A M E   M O D

Level design, environment layout, lighting, and some models and textures for this level using Hammer Editor and Photoshop.

Level design, environment layout, lighting, and some models and textures for this level using Hammer Editor and Photoshop.

B A C K   T O   T O P   F O R   F I L M   A R T